﻿using RpcModel;
using RpcSync.Collect.Model;
using RpcSync.Service.Interface;

namespace RpcSync.Service.Broadcast
{
    [RpcClient.Attr.UnityName("Server")]
    internal class LoadServerNode : IInitBroadcast
    {
      
        public void InitBroadcastBody(BroadcastMsg msg, MsgSource source, ref BroadcastBody body)
        {
            body.ServerId = msg.ServerId;
        }
    }
}
